Over the course of the last few months, those of us in the development team have been hard at work writing the code to make the Ivanhoe game function. I thought I’d give a (very) brief look into our development workflow. 1.) Each week, sometimes several times a week, check Github for issues assigned to…. More.
Yesterday we celebrated the Day of DH by preparing for internal testing of the Ivanhoe Game WP Theme. The entire team is now scurrying to make some finishing touches to the theme, info site, and documentation before our testers begin their games. Development has been working to stabilize roles and the role journal features, and…. More.
In preparation for our launch, Stephanie and I spent some time documenting Ivanhoe to help users navigate our site. For inspiration we visited Neatline’s website because we felt that their documentation process was spectacular! Doing this was much more difficult than anticipated because I was trying to see the game from a person who had never…. More.
Recently, Bethany shared a twitter conversation about why “Praxis Program Team” has been listed among the authors of publications and presentations on Prism. As a member of the 2013-14 Praxis cohort, I can attest to the fact that we haven’t yet given as much thought to the question of publication and presentation as previous years…. More.
Yesterday morning, I arrived at the Lab early, grabbed a cup of coffee, and began to work on a series of slides for an upcoming data management for humanities and social science graduate students workshop. As I worked, the Lab slowly, then more quickly, filled with my incredible colleagues, students, and one very adorable baby.…. More.
It has been a couple weeks since my last digest, but as you can see from other posts, the Praxis goings-on are many! Development scurries to fix the multitude of bugs that seem to keep crawling out of the WordPress woodwork, while Design continues to apply CSS, SASS, and SUSY to bring our vision of…. More.
This year’s Praxis fellows are in the last couple weeks of programming before our release of the new Ivanhoe Game (rebuilt as a WordPress Theme), and we are looking for people to test the program. The Ivanhoe Game is a pedagogical and critical tool which enables scholars or students to generate discussion and criticism on…. More.
In the past week, Scott and I have been chipping away at the various issues Stephanie has uncovered in her testing of proto-Ivanhoe. There are a LOT of issues, and there are still a handful of core features we have left to build by our April 1 deadline. Specifically, we need to work through some…. More.
On April 4 at 4:30 PM in the Scholars’ Lab, members of current and previous Praxis cohorts will give a presentation on how their projects, Prism and Ivanhoe, can inform textual study and reading in a digital environment. The presentation will also feature demonstrations of both projects. Presenters include: Scott Bailey (Religious Studies, Praxis ’13-14)…. More.
The week before spring break Zach and I pitched two different design strategies for Ivanhoe. [See Zach's post on a Medieval-themed design.] As part of the pitch we each designed an informational website that we could apply to the game, but I also was trying to convince our team that we should change our name.…. More.
- Digital Humanities
- Experimental Humanities
- Geospatial and Temporal
- Grad Student Research
- Research and Development
- Visualization and Data Mining
- More Better Breaking
- (Digest #6) Announcing the Ivanhoe Information Website and Beginning of Testing
- Documenting Ivanhoe
- All Together Now
- Day of DH 2014
- New adventures
- Creating themes for individual Neatline exhibits
- NeatlineText: Connect Neatline exhibits to documents
- (Digest #5) More Reflections on Project Management
- FedoraConnector 2.0