When I initially drafted the Ivanhoe launch announcement, my goal was to make it communicate in as concise a fashion as possible what Ivanhoe was and where people could download it and learn more. I completely forgot that Ivanhoe has been as much about us, the Praxis Fellows, and our learning, as about software development. …. More.
The Scholars’ Lab Praxis Fellows are thrilled to announce the beta release of the Ivanhoe Game! Ivanhoe is a collaborative role-playing game in which players make critical interventions in a text, cultural object, or topic to help them learn. Ivanhoe is about connecting ideas, crafting new interpretations, and inspiring creative scholarship. The Ivanhoe Game is…. More.
So last week Francesca and I each pitched design for our informational website. While the bulk of our pitches focused on the look of the website, I formulated my website design (ps, as this was just a mock up it isn’t cross browser tested, sorry) to be as transferable as possible (or desired). Had we gone…. More.
This week was full of excitement. Our Development Team continued working on getting Ivanhoe up and running; they will be presenting the working WP Theme to our Praxis team this Tuesday. The Design Team started thinking more about how we want the name, logo, font, and overall aesthetic to reflect our game. The name “Ivanhoe,”…. More.
The last couple of weeks have been exciting ones in our program. Our team has now specified our individual roles for the year. Eliza, Scott, and Veronica will be our coders; Francesca and Zach will be the design team; and I will be performing project management duties, with assistance from Francesca. I am excited to…. More.
When the SLab folks recommended we split into groups and begin creating wireframes for our Ivanhoe games, my first thought was, “How can we start building when we don’t really know what we’re doing yet?” However, talking about what we were doing in the abstract had been generating somewhat circular discussion, so I took a…. More.
Last week Francesca posted on Bruce Tuckman’s model of group work on a collaborative project. To recap, a group passes through four phases: Forming, Storming, Norming, Performing, and Adjourning. I find this an intriguing model, and I agree with Francesca that we are currently in a sort of “Forming” stage, but I also find myself…. More.
When I wrote my first “real” code for a website, things were a lot simpler. I was taking SGML TEI files and running them through a DSSSL generator to create static HTML files. It was pretty straight-forward: I would tag a document, cross my fingers that it would validate, then run a script that would…. More.
Graduate study in the humanities can be a lonely business. Enter my knight in shining armor, commonly referred to around these parts as the Praxis Program. I think I’ve shared with you all before that I jumped at the call for applicants to the soon-to-become Praxis Program last summer specifically because the invitation promised that…. More.
- Digital Humanities
- Experimental Humanities
- Geospatial and Temporal
- Grad Student Research
- Research and Development
- Visualization and Data Mining
- Neatline 2.3
- Announcing the #Codespeak Kit!
- A (Digital) Declaration of Independence
- Learning Ruby: Opening Moves
- Check Out Copyipsum
- Come Work With Us in Our New Makerspace
- Welcoming our new Scholars’ Lab Fellows!
- One Teach, One Drift
- On co-teaching and gratitude
- Washington and Lee Trip