The last couple of weeks have been exciting ones in our program. Our team has now specified our individual roles for the year. Eliza, Scott, and Veronica will be our coders; Francesca and Zach will be the design team; and I will be performing project management duties, with assistance from Francesca. I am excited to…. More.
Learning programming languages is both exciting, fascinating, and a bit overwhelming for me. While I find that I’m typically pretty good at learning new languages I’m having difficulty getting energized about learning the back end of building what we see on the web. Ironically, one of the main reasons I applied for Praxis was to…. More.
In her recent post on the Scholars’ Lab, Francesca gave a quick rundown on some of the similarities and differences between the approaches of our two wire-framing teams. I have to confess that I was surprised by a couple of her concerns, and I’d like here to clarify the reasoning behind our strong focus on…. More.
Over the past couple of weeks, we Praxers have been wire-framing two distinct visions of the Ivanhoe game in two groups – Eliza, Scott, and Stephanie in one, Francesca, Zach, and I in the other. On Wednesday we presented our visions to each other and our dedicated Scholars’ Lab mentors. (Francesca has written an excellent…. More.
Over the past few weeks our team of six divided into two subgroups to try and wireframe out our respective visions of Ivanhoe (see Veronica’s excellent post for more details on how these groups were organized). After coming together and presenting each of our ideas, I was immediately struck by the similarities between our projects…. More.
When the SLab folks recommended we split into groups and begin creating wireframes for our Ivanhoe games, my first thought was, “How can we start building when we don’t really know what we’re doing yet?” However, talking about what we were doing in the abstract had been generating somewhat circular discussion, so I took a…. More.
Last Monday, at the suggestion of our Scholars’ Lab mentors, the Praxis cohort divided into two teams to start wire-framing some of our ideas for the Ivanhoe Game. The initial thought was to divide into groups along a theoretical Type I/Type II DH divide, as identified by Stephen Ramsay. Many of us Praxers, however, are…. More.
So. In our charter we committed to a goal we called ‘Outreach.’ As part of that commitment I pushed for a firm statement of two blog posts per person per month. This seemed reasonable at the time, and still does. And yet, here we find ourselves on October 16 and, discounting my introductory post I…. More.
Over the past week, I’ve become rather occupied with customizing Sublime Text 2, the editor in which I’ve been writing code. I’ve been adding packages to make it work more efficiently, to cut down on the number of keystrokes, to make it so my fingers rarely have to leave the keyboard. With Jeremy’s help, I…. More.
I think Scott’s review of our Ivanhoe game play is insightful and timely, and it has inspired me to consider the once-thriving-but-now-dormant “citizen journalism” game. I think it’s time to really look into the successful games and, aside from the fact that we could see what was going on more immediately via the email medium,…. More.
- Digital Humanities
- Experimental Humanities
- Geospatial and Temporal
- Grad Student Research
- Research and Development
- Visualization and Data Mining
- Podcast: Meg Stewart
- Podcast: Dot Porter
- Turning points in Praxis: new roles, wire-frames, and programming languages
- Neighborhoods of San Francisco
- Podcast: Open Access Week Speaker – Gail McMillan
- Better :focus
- GIS Day 2013
- Tongue-tied in CSS
- Role Journals, Texts, Pedagogy, and Pragmatism
- Sticky Situations: Lessons in Group Cohesion